What are Design Systems and Why are They so Popular?
Why design systems are becoming popular
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Lesson Transcript
[00:00 - 00:06] Probably you've chosen this course because you already noticed that design systems are exploding. But why is that?
[00:07 - 00:35] First of all, they create visual consistency and our company probably doesn't want to end up a meme on Twitter, like Steam for example, where they have thousands of buttons, thousands of dropdowns, thousands of search boxes. A second important reason is that the developers' productivity is actually increased, and two examples that devs can find components ready to use instead of building them from scratch.
[00:36 - 01:01] And they can reduce time finding branding assets, for example, logos, call laws , and more stuff that are really hard to reach if we don't have a centralized place to look for them. Some other reasons, we have a single source of truth, we have Figma and Story book in our case, we have better brand memorability, which brands really care about.
[01:02 - 01:23] We have also functional consistency, and we can check the example of the two buttons that you have a different speed in the load expinner. This is just for a button, we can have different animations in dropdowns, in sidebars, and this can deviate really, really much in different user facing products for our company.
[01:24 - 01:57] And the last reason is that we can focus on solving hard engineering problems rather than styling components. Also below in the description of the course, I have some examples of some really good design systems that I admire, for example, Evergreen from Segment, Garden from Zen Desk, Paste from Twilio, and Adele, which is a design system repository, so you can find some inspiration and look at best practices.
[00:00 - 00:06] Probably you've chosen this course because you already noticed that design systems are exploding. But why is that?
[00:07 - 00:35] First of all, they create visual consistency and our company probably doesn't want to end up a meme on Twitter, like Steam for example, where they have thousands of buttons, thousands of dropdowns, thousands of search boxes. A second important reason is that the developers' productivity is actually increased, and two examples that devs can find components ready to use instead of building them from scratch.
[00:36 - 01:01] And they can reduce time finding branding assets, for example, logos, call laws , and more stuff that are really hard to reach if we don't have a centralized place to look for them. Some other reasons, we have a single source of truth, we have Figma and Story book in our case, we have better brand memorability, which brands really care about.
[01:02 - 01:23] We have also functional consistency, and we can check the example of the two buttons that you have a different speed in the load expinner. This is just for a button, we can have different animations in dropdowns, in sidebars, and this can deviate really, really much in different user facing products for our company.
[01:24 - 01:57] And the last reason is that we can focus on solving hard engineering problems rather than styling components. Also below in the description of the course, I have some examples of some really good design systems that I admire, for example, Evergreen from Segment, Garden from Zen Desk, Paste from Twilio, and Adele, which is a design system repository, so you can find some inspiration and look at best practices.