Third-person movement - part 2

We will be using Rigidbody-based movement for our character to make it move left, right, forward and backward. There are two general ways to implement movement of a character in combination with Unity's physics engine.

Project Source Code

Get the project source code below, and follow along with the lesson material.

Download Project Source Code

To set up the project on your local machine, please follow the directions provided in the README.md file. If you run into any issues with running the project source code, then feel free to reach out to the author in the course's Discord channel.