Transform class and component in Unity

The transform component is attached to every object in Unity. The transform components hold the x, y and z values for the position, rotation and scale properties of an object in respect to the game world co-ordinate system, or the parent object of child components.

Project Source Code

Get the project source code below, and follow along with the lesson material.

Download Project Source Code

To set up the project on your local machine, please follow the directions provided in the README.md file. If you run into any issues with running the project source code, then feel free to reach out to the author in the course's Discord channel.