Unveiling Long Polling, WebRTC, and SSE as Alternatives to WebSockets for Real-Time Collaboration Apps
This blog is dedicated to technologies that can serve as alternatives to the widely-used WebSockets for building real-time collaborative applications. My goal is to help developers unravel the advantages, applicable scenarios, and potential drawbacks of these alternatives, thereby empowering them to select the most fitting technology for their distinct use case. WebSockets have traditionally been the default choice for establishing persistent communication and ensuring low-latency connection for bidirectional data flow between the client and server. These real-time, full-duplex, and instantaneous communication channels are suitable for live applications, chat forums, and gaming platforms. In fact, robust platforms such as Supabase heavily rely on WebSockets to facilitate real-time collaborative features. To learn more Supabase and WebSockets, and how they can be used to create a real-time collaborative app effectively, visit Real-Time Collaborative Apps with Next.js and Supabase . However, WebSockets aren't the only viable option. In this article, we will shed light on three other potent alternatives: Long Polling , WebRTC , and Server-Sent Events .